# Now that online has been announced? - What does this mean for our player base.

## What's the current status of online?&#x20;

As you might imagine reverse engineering PlayStation Home is no easy feat! Nevertheless, the Destination Home Team has finally pushed through recently by implementing a functional lobby system that allows users to join players. There is still a ton of back-end networking work that needs to be done to ensure that once we are ready for a beta phase. Down below here is a general synopsis of what needs to be done before an initial release for the team.

* Rebuilding the content server, which is where players will download original Home content from e.g., spaces, pictures, objects, etc.
* Configuring a stable build for RPCS3 users & to ensure compatibility configurations for PC players.
* Potentially figuring out a solution for OFW (Official Firmware) PS3 users to replay Home.
* Patching old exploits such as freezing, to avoid players abusing other players.
* Creating a secure network server emulation solution to protect our player base from unwarranted threats from malicious entities. &#x20;


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://nagato.gitbook.io/playstation-home-online-faq-page/now-that-online-has-been-announced-what-does-this-mean-for-our-player-base..md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
